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' The Three-Eyed King has long awaited this moment, the hour of which his destiny is at last unveiled. He leads an army of madness and rage, against which no sane being would willingly stand. Perhaps I am not sane, as I will fight one last time. Not for victory, but for survival, for the hope that a spark can endure. It is a slender hope, and the laughter of the Dark Gods rings loud in my ears. These are the End Times.'
—Prophecy of the End TimesThe End TimesWar of the End TimesVital statisticsDate2519 to??? Contents OriginsThe World stands on the brink of annihilation. It has done so since the beginning of time, when the great Old Ones were destroyed long ago. The polar Warp Gates of the Old Ones, once a marvel of ancient technology, collapsed and with them Chaos flowed like water into the cold harsh lands of the northern and southern wastes.
Since then, every few hundred years, the Gods of Chaos would reach out their hands towards this dying world and demand a claim of it as their own. So it is fitting that a Champion of Chaos shall unite the warring tribes of the North and bring about the End of Time as we know it.The threat of Chaos came in many shapes and forms, from the mutating winds of magic, to the barbarian hordes of the North, to the vile beastmen tribes that lurked within the dark forest of the Old World. However, it is the corruption of souls - the pollution of ideals and dreams - that was its most subtle and deadliest weapon, for within every person lurks the heart of Chaos. It is perhaps fitting then that the greatest threat to the Empire came not from a Kurgan warlord, nor a Beastman chieftain, but from one of their very own.This man held the name of, a highly devout and zealous Templar of the Twin-Tailed Comet, born scant few years after and the first Great War against Chaos. Though Diederick Kastner (the man who would in his despair take up the dreaded mantle of Archaon) was born as an Imperial in the province of, it was foretold in the Liber Caelistior, the dread Book of Divination penned by, that North and South would meet in the Everchosen's blood. And indeed this was so, for Archaon bore mixed Norscan and Nordlander heritage; his father having been a champion from the Varg tribes who forced himself upon a cowering innocent during a raid that had seen his birth-village of Hargendorf burned to the ground in 2390 IC. With the death of his mother and the hatred of his step-father for his origins, the rape-spawned child would later go on to be adopted by a local Sigmarite Priest and become a Templar of the, fighting valorously and faithfully in the service of the God-King Sigmar.
But once his true heritage and destiny was revealed to him, Diederick Kastner despaired and looked for salvation, travelling many miles towards the heart of his faith.At the massive in, the cursed Templar knelt before the Golden Statue of Sigmar and begged for a sign, to ask Sigmar for relief from the darkness that had come to consume Kastner whole. But the golden statue stood silent, and with its unspoken words, the Templar knew that all was hopeless. He renounced the gods of the South but still affirmed his hatred for the dark gods of his father, accepting the cruel destiny engineered for him as a means to repay the Fates for the evil they had done to him.Thus did Kastner become Archaon the Everchosen: the Three-Eyed King, greatest of all the champions of Chaos. His deeds legend and his armies vast, innumerable foes of dauntless might lay bleeding in his calamitous stride. But deep inside, he wholly resented the Gods of Chaos and the misery they had brought upon him. Thus the half-Norscan warlord stood ready to fulfill his destiny and to usher in the end of all things.
In the very end, he would come once again to face the very god of his people, of all Mankind.The Six Treasures of Chaos (??? To 2520 IC) ' Forged from the other world, six treasures shall he posses. Upon his head the crown shall see all, and open eyes will prove woe to mortal kind. Then shall he ride unto the World. Then will the World know that the last war has begun.'
—Prophecy of Fate, taken by the Book of Divination by Necrodomo the InsaneSo it was that Archaon journeyed to the wastes for nearly 100 years, searching for the legendary Artifacts that would exalt him to his true destiny as the Everchosen.The first treasure he sought was a unique ' Mark of Chaos' that bore the blessings of all four powers in unison. It combined all of the advantages of individual Marks of Chaos, gifting the bearer with the patronage of all the Chaos Gods. The first part of Archaon's dark quest was to go to the Altar of True Darkness in and offer himself to the gods to gain their favour and recognition.
He gathered a small band of Chaos Warriors he called the Swords of Chaos and battled his way to a citadel so tall it appeared to pierce Morrslieb itself. Inside the citadel it was said to be blacker than even the heart of a soul, for when one of Archaon's followers attempted to light a torch, it was snuffed out instead by the all-consuming darkness. Archaon was unafraid, and marched off alone with his steed into the darkness. As he continued to march, an untold number of creatures threw themselves upon the potential Everchosen. In this dire moment, his loyal steed was consumed by these monsters, and witnessing the death of a loyal friend he knew since his early years as a squire boiled Archaon into a killing frenzy. Within a matter of hours, he was able to slay hundreds of the misshapen monsters that had infested the mighty citadel, until finally his sword-arm turned numb and the ground grew slippery with the blood and gore of the fallen.
Rising up from the filth, Archaon reconsecrated the altar for the Gods of Chaos, offering up the hearts of the creatures that had crawled in and defiled it. When he emerged he bore the eternally burning Mark of Chaos on his forehead.The next artifact he sought was the ' Armour of Morkar', the armour worn by the very first Everchosen. It beget the wearer invulnerable to all but the most powerful of attacks, making them nigh-unstoppable in the heat of combat. After leaving Naggaroth on a stolen ship made of black metal and pulled by a massive sea-drake, Archaon took leadership of a seafaring war-band along the way to his destination.
They sailed to a mysterious land populated with savage half-humans. Neither sun nor moon had ever touched their pallid skin and after six days and six nights of battle after battle, the city of these creatures had been reduced to rubble. Archaon delved deep into their necropolis until he found the Tomb of Morkar and the armour he sought. However, as Archaon reached out to take it, the spirit of Morkar animated the armour and attacked him.
The vengeful spirit laid down a relentless flurry of blows until Archaon cursed it in the language of the Unberogen tribe. The attack ceased for a moment, and Archaon smashed it aside, banishing the spirit of Morkar and allowing him to claim the armour as his own.Then there was the ' Eye of Sheerian', which was named after the Tzeentchian Sorcerer who discovered it.
Serial experiments lain ost. On its own it granted the bearer prophetic powers; when placed in the Crown of Domination its prophetic powers could be used to their full ability and allow the bearer to predict and avoid the attacks of the enemy. At that time it lay in the lair of the Chaos Dragon Flamefang, who valued the Eye above all of its other treasures. Archaon laid his claim to the Eye by smashing his axe into Flamefang's head. Long did man and monster battle at the base of the Cliff of Beasts. Flamefang breathed fire and even swallowed Archaon whole, but the Armour of Morkar protected him from its acidic stomach. Archaon hacked his way out of the dragon's gullet with the ferocity of a Flesh Hound, until Flamefang's throat was hacked to shreds and it died of exhaustion and blood loss. Archaon plucked the Eye of Sheerian from its place on the belly of the dragon and hung it around his neck as his rightful reward.The next treasure to be won was the dreaded demonic mount of Agrammon.
Alternatively known as' Dorghar', ' Ghurshy'ish'phak', ' Yrontalie', or the ' Steed of the Apocalypse', this daemonic beast was stolen from the menagerie of the Daemon Prince Agrammon in the Realm of Chaos. Archaon battled his way past the daemons guarding Agrammon's palace and sneaked inside, hiding beneath a beast that was part man, part mammoth and part insect. Inside was every beast imaginable, and some that were not. Archaon tracked Dorghar through the menagerie by its sulphurous stench. When he found it he vaulted on to its back. The Steed of the Apocalypse changed shape and burst into flames, but Archaon was able to break it like a wayward stallion and escape from the Realm of Chaos.Eventually he sought a legendary Chaos Blade, known by many as the ' Slayer of Kings', which was the sacred blade of Vangel, the second Everchosen.
Vangel bound the Greater Daemon U'zuhl into the blade, and the millennia of imprisonment had sent it insane with rage and fury. It was said to rest at the top of Chimera Plateau, located near the roof of the world; there Archaon and his steed Dorghar journeyed.
The warriors battling around the plateau saw the determination and destiny of Archaon, and he quickly gathered a huge horde of followers to wage war against the chimeras. They swiftly defeated the chimera hordes guarding the higher passes through which Archaon and three companions climbed to the top of the plateau. From the top, Archaon looked down on the world, swearing that he would one day rule over all of it. Suddenly, what he had taken for a mountain behind him turned over in its sleep, causing a series of earthquakes in the lands below.
Archaon quickly realised that the mountain was actually the father of the Dragon Ogre race, Krakanrok the Black. Even he could not defeat such a foe, so instead he and his companions snuck past the titanic monster, only to find that the Slayer of Kings was clasped to its chest. Prince Ograx the Great, the strongest of Archaon's companions, was able to lift up one of Krakanrok's talons high enough for Archaon to retrieve the daemonsword. However, the daemon bound inside began to shriek with deafening volume. As Krakanrok began to stir, Archaon thought fast and plunged the Slayer of Kings into Prince Ograx's chest. With the blade's thirst quenched with royal blood, Archaon was able to sheath it and return from the plateau to the cheers of his followers, carrying his blade with him throughout all his future battles.After many years of endless journeying, Archaon had finally gathered all of the Artifacts except one. Forged before the dawn of man, the ' Crown of Domination' once held the Eye of Sheerian, but had since been lost to history.
It struck terror into the bearer's foes and gave strength to their allies. Decades after finding the Slayer of Kings, Archaon still had no clue as to the whereabouts of this ancient battle-helm. Eventually Be'lakor revealed its location, planning to steal the crown after Archaon found it. The crown lay in the First Shrine to Chaos, high on an icy peak in the Worlds Edge Mountains. Be'lakor led Archaon up the mountain, the Steed of the Apocalypse carrying him over the most difficult terrain.The Coronation of ArchaonAfter a day and a half of ceaseless climbing, Archaon stood before the massive double gate that was the entrance to the Shrine. Through the gateway was a labyrinth filled with dire beasts and vengeful daemons.Here Archaon was tested by each of the Chaos Gods to see if he was truly worthy to be the Everchosen.
Nurgle sent deadly diseases that Archaon fought off with sheer willpower. Tzeentch created a labyrinth of crystal, but Archaon blindfolded himself and used instinct alone to navigate it.
Slaanesh sent temptation after temptation, but Archaon resisted, never diverting from the path to the inner gates of the Shrine. After passing through the inner gates, Archaon found himself on a narrow causeway surrounded with hellfire that scorched his skin and burnt away his hair. Suddenly, a mighty Bloodthirster of Khorne erupted from the flames and attacked the potential Everchosen. The Greater Daemon was strong, but Archaon drew strength from the Slayer of Kings and wrested the Bloodthirster's weapons away and strangled it with its own whip. The hellfire died away, leaving Archaon gravely injured and standing in a simple shrine. A throne stood at the back of the shrine, with a withered corpse sitting on it; upon its withered skull sat the Crown of Domination.
Archaon took the crown and, with his wounds healing and frame swelling with power, he held it to the heavens.After over a century of searching, Archaon had claimed the title of Everchosen. All that he needed now was a coronation. The daemon prince Be'lakor performed the ceremony that made Archaon the Lord of the End Times, and the Everchosen immediately began mustering the largest army ever seen by mortal kind. It was from that day forward that the last spark of Archaon's humanity was extinguished; from then until the end of days, Archaon finally embraced the destiny that lay before him. The Beginning of the End (Late 2519 to Late 2522 IC) ' In the land of mist, the danger is closer still. Pride has ever been the folly of that shrouded land, and so it will be again.
When the dragons fly as one, an ancient lie will at last be exposed, a revelation that will shake Ulthuan to the roots of its mountains. The mirror of light and dark will shatter, and Anearion's heirs will fight for the legacy of Khaine amidst the ashes of the Phoenix.' —Prophecy of the End TimesBy the cursed year of 2519 IC, heralding the beginning of the end, the soared through the night-sky like the birthing of a second sun. No mortal could deny its existence, for the comet's bright aura of light would illuminate every night sky. Within the realm of Chaos, the Dark Gods gathered in the Court of Covenants, all Four Powers agreed to put aside their differences for a time in order to bring the world to their rule. Soon, massive warpstorms broke out of the Chaos Waste in great numbers, and eventually swept their mutation down south into the mortal kingdoms of the Old World. With this sudden phenomenon, warp rifts would suddenly open in random locations around the world, disgorging a host of daemons for mere moments before they would disappear.From the north, the Winds of Magic blew like a torrent down towards the south, and the whispers of the Dark Gods fell into many mortal ears.
Very few could resist such urges, and soon thousands of 's own people had committed atrocities unspeakable, following the whispers north where a great gathering was taking place. Within the walls of the, Archaon sat upon a throne of brass and bone and saw the chieftains and warlords of uncountable tribes lend their allegiance to the new Everchosen. Though these tribes craved bloodshed, Archaon was patient and bided his time.Some tribes left for the south or fought against each other to quench their battle-lust, but Archaon did not intervene, for he knew that those that stayed their hands were the strongest of will and strength, and would follow the Everchosen to the very end. The End Times were upon this world, and Archaon's hour of triumph was nigh. The Wars of Reclamation (Late 2520)Wars of ReclamationAs war loomed on the horizon, it was perhaps fitting that the first nations to feel the wrath of the Dark Gods were actually the ones who had first stood against them, in the earliest years of this world's existence. On the massive island continent of Ulthuan, discontent ran rife amongst the noble courtiers of the Phoenix King. The Daughter of the Everqueen, the Everchild, was captured by the devious vampire, and taken to the nightmarish undead Fortress-City of.
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The legendary warrior, Prince and his brother, the mighty sorcerer, Loremaster, set out to rescue her. Though the brothers fought with great determination to save their beloved future Everqueen, the vampire stole her away and vanished without a trace. Disheartened, the brothers returned to Ulthuan empty-handed. Worst it was for Tyrion, who was himself secretly the true father of Aliathra.As the brothers returned, they saw their land ruined by war and destruction.
The Phoenix King and Everqueen had vanished from Ulthuan's shores within mere hours of a daemonic onslaught. A terrible mist from the highlands of the Annulii Mountains had disgorged a daemonic host in unforeseen numbers. In the face of such peril, the Lords of the Ten Kingdoms immediately mustered their own mighty armies and began defending every village, mansion and Elven city with stoic determination.However, the daemonic hordes could not be defeated by conventional means like a mortal army, and they thus returned to the material world time and again. With the Winds of Magic blowing strongly from the north, the power which anchored these daemons to the material realm persisted, eventually granting them enough time and strength to overcome even the hardiest of obstacles. The bore the brunt of the fighting, resulting in Lion's March becoming nothing more than a massive graveyard, with fields of unburied bodies stretching as far as the eye could see, and the capital city of Tor Achare lying in ruins.The resulting clashes between Elven and Daemonic armies led to the loss of thousands upon thousands of irreplaceable Elven lives and the only kingdom to have any semblance of peace during this dire time was the fallen. For the mighty Aesanar, known by many as the, these daemons were nothing but one more invader to be cast into the sea, and soon refugees by the hundreds were streaming into the kingdom, feeling safe under the watchful eye of the dreaded Shadow King.As the war continued, politics once more threatened to tear the Ten Kingdoms apart.
Without the wisdom and guidance of Phoenix King and their beloved Everqueen, the Phoenix Court fell into disarray; of calling for the election of a new Phoenix King to guide the war effort. None doubted Imrik's true intentions for himself to be the next ruler, and too many Elven nobles spoke out in support of his cause to have it dismissed outright. The salvation of Ulthuan came once more at the hands of Prince Tyrion. Though his shoulders were weary with burdens and his heart broken over the loss of Aliathra, Tyrion knew his kingdom needed him now more than ever, and so he faced down Prince Imrik and took command of Ulthuan's armies. Those who would have opposed him were quickly silenced when the entire order of the pledged their blades and loyalty to Prince Tyrion. In retaliation, the enraged Prince of Caledor ordered his kingdom to sever its ties with the other Nine, but this proved a minor disturbance as Prince Tyrion still commanded a large force and a multitude of lesser Caledorian Princes still took up arms for Prince Tyrion.With the Kingdom of Caledor isolated and alone, Prince Tyrion moved his armies north through the, pushing back one daemonic host after another. Driving his men onward to the point of fatigue, Tyrion fought on constantly at the forefront of these battles with unparalleled fury.
As the Dragon of Cothique guided his army north, he and his host of Elves broke the sieges of several villages and cities along the coast; but as the war continued, Tyrion's heart and soul slowly began to deteriorate. The thought of his lost daughter and the disappearance of the Everqueen plagued his mind.This burden eventually made Tyrion reckless.
The Elven army pushed north, winning battles at Port Elistor and Cairn Avon. However, due to his recklessness, Tyrion suffered a serious wound - one far too great to be ignored - during the battle at Cairn Avon, and upon his arrival at the Siege of Hoeth the wounded Tyrion was bested by his long-ago nemesis: the daemon. Close to death, Tyrion was miraculously saved by the valiant efforts of and the determined onslaught of the Phoenix Guard, forcing N'kari to retreat into the hills.
With the battle over and Saphery being refortified against new assaults, Teclis delved deep into the Library of the White Tower, seeking ancient lore from the time of in the hopes of permanently removing the daemons from his homeland. Whilst recovering, Prince Tyrion tried once more to make amends between Ulthuan and Caledor.
However, Prince Irmik once more declined and ordered Tyrion's messengers to turn back empty-handed. The refusal pushed Tyrion into a fiery rage and he denounced the Kingdom of Caledor, calling it a legitimate kingdom no longer. This resulted in the remaining Caledorian generals finally turning their backs on Tyrion and heading back home.Not taken aback by his actions, Tyrion and the Elven armies once more moved north, driving the daemons from the, and finally towards the enchanted forest of the. By the time the Elven armies reached its borders, Tyrion was once more fit to lead at the front, and was now determined to finish off N'kari. With the advice of his brother, Tyrion knew that the key to victory lay with the Daemon Prince's death, for he was the entity that anchored the Daemons to this world. When his scouts found N'Kari, Prince Tyrion quickly rose from his stupor and took the army of Ulthuan on the march once more, trekking through the wilderness until they reached Moonspire Pinnacle.N'Kari, Daemon Prince of Slaanesh and the Lord of DismayThe Battle of Moonspire would later be told of, by the Elves, as the greatest battle during the Wars of Reclamation. Tens of thousands of daemons had flocked to N'Kari's banner, eager to share in its plunder, mayhem and glory.
Arrayed against them was a much smaller force of Elven warriors led by Tyrion himself. Believing victory to be inevitable, the arrogant Daemon Prince ordered a frontal assault on the Elven formations, without giving thought to tactic or strategy.
The Elven army however, fought according to a precise and highly-calculated battleplan.Knowing that Moonspire Temple was a shrine to the Goddess Lileath, Teclis intended to use the magical energies of the temple to empower him to cast out the daemons. Teclis gathered his strength and, with magical energy spiralling around the temple tower, unleashed a brilliant storm of meteors from the blackened heavens. The mighty rocks streaked across the sky, smashed down upon battlefield, banishing daemons by the hundreds in mere seconds, without harming a single Elven warrior.With the Chaos assault now blunted, the Phoenix Guard quickly counter-attacked, led by Tyrion and Teclis themselves. As the Elven forces drove deep into the enemy lines, N'Kari had no choice but to finally confront the twins in combat. Teclis unleashed a hellstorm of moonfire upon N'kari, searing flesh and blinding the daemon with terrible rage. While charging towards the mage, N'Kari was intercepted by Tyrion, riding his mighty steed. The mighty warrior avoid N'Kari's attacks and inflicted a deep, smoldering wound upon the Daemon Prince. N'kari tried to retaliate ferociously, but his grievous injuries slowed him considerably and the Elven Prince proved too nimble.Then a host of Elven halberdiers came to Tyrion's assistance, distracting the Greater Daemon, while Teclis unleashed another storm of moonfire upon it. As pain seared once more through the daemon's body, Tyrion struck N'kari yet again upon his spine, forcing him down unto his knees.
Without mercy or hesitation, Tyrion smote the daemon's head from its body and handed it to Teclis. With the battle still raging all around them, Teclis and a vanguard of Swordmasters fought their way to the summit of the Moonspire Temple and laid the head upon its altar.
Then, with a thunderous voice, Teclis began to weave a spell of banishment. The daemons, perhaps sensing their demise, howled with one terrible voice as Teclis intoned the final word of the spell and slammed the base of his staff down upon the daemon's severed head.As N'Kari's skull split asunder, a massive, deafening crack of thunder filled the skies, and a magnificent flash of light shone down from the heavens. Those who looked directly at it thought they saw the Goddess Lileath looking down upon them.
From Moonspire's Pinnacle, a great torrent of fire raced across the Kingdoms of Ulthuan, banishing all the daemons that still clung to the mortal plane, preventing the Dark Gods from intervening in the affairs of Elves for a time. The climactic defeat of the Daemon Prince N'Kari ended the Wars of Reclamation, but a newer, deadlier conflict waited just beyond the horizon.The Fall of Naggaroth (Late 2520)A detailed map of NaggarothTo the north-west of Ulthuan, upon the cold and harsh shores of, a second Chaos army of Khornate followers marched south from the Chaos waste almost at the same time the daemonic hordes of N'kari invaded the lands of Ulthuan. So it was that to the north of, the banners of the invaders were black against the storm-laden sky; the tramp of their iron-shod feet a rumble of thunder in distant lands. The armies of Khorne are marching under one bloody banner; with following at the fore as she drove the upon Naggaroths northern defenses.Even when the maddening cries of the berserkers or the mighty war-drums of their warriors filled the dark sky with deafening noise, the of the northern watchtowers seemed to have been caught wholly unprepared, for the Sorcerers within the lay silent behind a shield of dark sorcery. The duty eventually fell upon the raven-cloaked border patrols that watch over the northern defences to bring these dire sightings towards the many Watchtowers that guard the approach south.
Many of these scouts were overtaken by mysterious demons, yet to those that survived and arrived upon the, they were able to send the warnings to all the remaining cites before they too died of their wounds.With the entire kingdom alerted of their presence, most trusted of the Witch Kings generals, rode out towards the Tower of Volroth with what force he could readily muster, only to find the fortress that housed 80,000 elite Druchii warriors lying in ruins. The Bloodied Horde has already breached the first of Naggaroths defences.
With the path southward cleared, the titanic horde eventually split apart to seek their own individual glory's, whilst Valkia stood true to the path laid by her God and besieged the very capital of itself. The splinter hordes that left the main body traveled eastward towards the shrine-city of where they met the bloodthirsty warriors of, High-Priestess of Khaine. Those hordes that journeyed southward were confronted by and the cold-hearted legions of, painting the Dark Road red with the blood of the invaders. Yet the pride of the Dark Elves have proved to be their folly, as time and again the armies of Naggaroth stood alone against their foes rather than united under a single force.
The Skaven prepare to conquer the world above rising up from their vast Under-Empire. Dwarfs, the Empire of Men, and the ancients of Lustria find themselves overwhelmed by the tide of Vermin. How will it ever end?Warhammer: Thanquol is the fourth instalment of the epic saga of The End Times. Following the story of the Skaven as they burst forth upon the Warhammer world, no The Skaven prepare to conquer the world above rising up from their vast Under-Empire. Dwarfs, the Empire of Men, and the ancients of Lustria find themselves overwhelmed by the tide of Vermin. How will it ever end?Warhammer: Thanquol is the fourth instalment of the epic saga of The End Times. Following the story of the Skaven as they burst forth upon the Warhammer world, no hold is secure, and no continent is safe from their pestilence and technology.
The Skaven’s story is described over two hardback books which are presented together in a sturdy slipcase.Warhammer: Thanquol Book 1 is a 232-page book which details the story of the Skaven during the End Times, chronicling the return of the Verminlords, the rise of Grey Seer Thanquol and the alliance of the Children of the Horned Rat with Archaon, the Everchosen.Warhammer: Thanquol Book 2 is a 64-page rulebook that contains 6 new scenarios inspired by the End Times story and special rules for jungle fighting in Lustria. It also includes background and rules for the full range of new Skaven miniatures, including five Verminlords: Verminlord Corruptor, Verminlord Warbringer, Verminlord Deceiver, Verminlord Warpseer, and Lord Skreech Verminking.
As well as this, there are rules and background for the Stormfiends, and Thanquol on the latest incarnation of Boneripper. For the fourth Warhammer End Times background book, the focus is on the skaven as they attempt to put aside their traditional backstabbing and double-dealing, and work together for once. Emerging from their tunnels all across the world, they lay siege to the lizardmen cities of Lustria, the remaining cities of the Empire and the scattered dwarf holds in the mountains.
In typical skaven fashion however, things don’t turn out to be so simple; the grey seers are in disgrace, Verminlords are getting For the fourth Warhammer End Times background book, the focus is on the skaven as they attempt to put aside their traditional backstabbing and double-dealing, and work together for once. Emerging from their tunnels all across the world, they lay siege to the lizardmen cities of Lustria, the remaining cities of the Empire and the scattered dwarf holds in the mountains. In typical skaven fashion however, things don’t turn out to be so simple; the grey seers are in disgrace, Verminlords are getting personally involved in the various plots and plans, and both the dwarfs and lizardmen are determined to make the skaven pay for every victory.Read the rest of the review at. This review has been hidden because it contains spoilers. To view it,Warhammer: Thanquol was a decline in the otherwise rather well done End Time series. I thought it was an interesting story, and perhaps it is because the Skaven are an interesting idea to me, but not my favorite part of the fluff, really that I ended up having a lackluster response to the story written herein.For starters Valten's death was one of the most anti-climactic deaths of the entire series almost, even beating out Sniktch's quick timed assassination at the end of the book and Queek's s Warhammer: Thanquol was a decline in the otherwise rather well done End Time series.
I thought it was an interesting story, and perhaps it is because the Skaven are an interesting idea to me, but not my favorite part of the fluff, really that I ended up having a lackluster response to the story written herein.For starters Valten's death was one of the most anti-climactic deaths of the entire series almost, even beating out Sniktch's quick timed assassination at the end of the book and Queek's sudden and (at least to me) somewhat satisfying death. In Nagash we were re-introduced to Valten as a young lad (something in his 20's is the impression I got) and someone who was destined to accomplish great things, this built in the subsequent Glottkin, and then in the end he dies without so much as killing a single named bad guy. All he does is make the bad guys pay for every step they take, but when their coffers are as overflowing as Archaon's are, then it doesn't take much to bankrupt Valten's somewhat diminutive reserves. In the end it's not even Archaon that kills Valten, but some sneaky Verminlord who comes in at the last second and chucks a giant saw blade at him like something out of a campy 90's cult horror flick? That was the great destiny that was Valten's ultimate goal in life? To make a brave last stand? There are literally dozens of heroic last stands in the course of all the End Times books up to this point, some of them far more successful in the bigger picture than those of Valten.
Couldn't the writers over at GW think up a better end for a mythical character that has been part of the lore for so long than that? I mean, come on! He doesn't even get Archaon to break a sweat in their final battle.
That was only one of the overly disappointing deaths in this book, it seems like the writers are hurriedly trying to capitalize on the unforeseen momentum of the end times and are scrambling to extend the storyline and give everyone their limelight for a few minutes. In the end you have a vastly underwhelming story that will hopefully make more sense in the next book.
It's also odd that the titular character of the book is only in half of it, and instead of a tale of his rise to power, it's the tale of how he and his race become Archaon's, for lack of a better term, bitch. Overall, the most disappointing of the series, even moreso than Glottkin by far. As a Skaven fan, I loved this book. It details part 4 of 5 of the story of the end times, particularly on the devastation inflicted on the old world by the insidious skaven.
With some great pictures, artwork, conversion inspiration, lore, rules, and battle scenarios, it's an excellent expansion for any skaven player - or, for that matter, if you play dwarves, lizardmen, orcs and goblins, or the empire, you will have something for you (don't expect good news). A great book, well worth the cost at As a Skaven fan, I loved this book. It details part 4 of 5 of the story of the end times, particularly on the devastation inflicted on the old world by the insidious skaven. With some great pictures, artwork, conversion inspiration, lore, rules, and battle scenarios, it's an excellent expansion for any skaven player - or, for that matter, if you play dwarves, lizardmen, orcs and goblins, or the empire, you will have something for you (don't expect good news).
A great book, well worth the cost at the time I bought it.
End Times I - Nagash character rules (French).pdf4.25 MBNagash Chapter 1.pdf14.47 MBNagash Chapter 2.pdf8.66 MBNagash Chapter 3.pdf10.49 MBNagash Chapter 4.pdf16.13 MBNagash Chapter 5.pdf24.51 MBNagash Prelude.pdf11.41 MBNagash Rules.pdf21.79 MBThe End Times Vol 1 - Nagash.pdf107.39 MBGlottkin Book 1 - The Story.pdf73.66 MBGlottkin Book 2 - The Rules.pdf35.45 MBKhaine Book 1 - The Story.pdf76.12 MBKhaine Book 2 - The Rules.pdf30.5 MBThanquol Book 1 - The Story.pdf118.99 MBThanquol Book 2 - The Rules.pdf7.77 MBArchaon Book 1 - The Story.pdf138.6 MBArchaon Book 2 - The Rules.pdf44.25 MB. Warhammer: Nagash is the first volume of the End Times, charting the final great battles for the Warhammer World. Within you will find the epic tale of war and carnage as heroes and villains struggle to decide the fate of the world. This first part of the legendary story follows the rise of Nagash, and his quest to become the god of death.
Also included in Warhammer: Nagash, are new rules and scenarios allowing you to recreate the epic battles of these dark and perilous times. You'll find full rules for a range of new heroes and monsters including Nagash himself, and a new army list in the form of Undead Legions – a coalition of the Old World's undying warriors.Warhammer: Glottkin tells the dark tale of the invasion of the Empire by a vast Nurgle-worshipping horde, and of the desperate fight to repel them. Inside you will find rules to fight through war-torn cities and upon battlefields on which the powers of Chaos are ascendant. This book contains description and rules for the new characters and units introduced in the story, as well as a new army list to allow you to field a combined horde of daemons of Chaos, warriors of Chaos and Beastmen in Legions of the Chaos army. Also included is a collection of new scenarios, allowing you to refight the pivotal battles of the Glottkin’s invasion of the Empire.Warhammer: Khaine continues the epic tale of the End Times, moving the action to the magical isle of Ulthuan.
Set against the backdrop of the greatest dark elf invasion in history, this book presents a host of new rules. Inside you will find rules for heroes like Malekith, the Eternity King and Tyrion, the Avatar of Khaine, new army lists in the form of elven Warhosts, new spells and a collection of narrative missions allowing you to fight your way through this epic struggle in your own games of Warhammer Fantasy Battles.Warhammer: Thanquol continues the epic tale of the End Times, following the twisting plots of the skaven and their conquest of the surface world. Covering the complex machinations and insidious schemes of the followers of the Great Horned Rat, this book presents new armies, villains and heroes. Inside you will find rules for mighty characters like Thanquol and his gigantic bodyguard Boneripper, the dread Verminlords and the empowered dwarf slayer king Ungrim, Incarnate of Fire. Also included are new campaign rules and a collection of narrative missions that allow you to fight your way through the End Times in your own games of Warhammer.Warhammer: Archaon is the fifth installment in the epic tale of the End Times, with nothing less than the fate of the world hanging in the balance. Covering the hosts of Archaon and the mighty warriors who have risen up to oppose him, this book presents the new Grand Legion of the Everchosen army list, as well as rules for the Incarnates of Metal, Light and Beasts, and the Everchosen himself at the height of his power.
Khorne’s influence is likewise greater than ever, as in this book can be found rules for the Bloodthirsters of the eighth, sixth and third ranks, along with those for the brutal Skullreapers, Wrathmongers and their fell champion Skarr Bloodwrath. Finally, new scenarios and a Lords of Battle campaign allow you to recreate the cataclysmic battles in Warhammer: Archaon. Only one question remains: will you fight to preserve, or destroy? Sharing Widget.
The Skaven prepare to conquer the world above rising up from their vast Under-Empire. Dwarfs, the Empire of Men, and the ancients of Lustria find themselves overwhelmed by the tide of Vermin.
How will it ever end?Warhammer: Thanquol is the fourth instalment of the epic saga of The End Times. Following the story of the Skaven as they burst forth upon the Warhammer world, noThe Skaven prepare to conquer the world above rising up from their vast Under-Empire. Dwarfs, the Empire of Men, and the ancients of Lustria find themselves overwhelmed by the tide of Vermin.
How will it ever end?Warhammer: Thanquol is the fourth instalment of the epic saga of The End Times. Following the story of the Skaven as they burst forth upon the Warhammer world, no hold is secure, and no continent is safe from their pestilence and technology. The Skaven’s story is described over two hardback books which are presented together in a sturdy slipcase.Warhammer: Thanquol Book 1 is a 232-page book which details the story of the Skaven during the End Times, chronicling the return of the Verminlords, the rise of Grey Seer Thanquol and the alliance of the Children of the Horned Rat with Archaon, the Everchosen.Warhammer: Thanquol Book 2 is a 64-page rulebook that contains 6 new scenarios inspired by the End Times story and special rules for jungle fighting in Lustria.
It also includes background and rules for the full range of new Skaven miniatures, including five Verminlords: Verminlord Corruptor, Verminlord Warbringer, Verminlord Deceiver, Verminlord Warpseer, and Lord Skreech Verminking. As well as this, there are rules and background for the Stormfiends, and Thanquol on the latest incarnation of Boneripper.
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AboutWarhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. That are all connected in the 40k universe. This subreddit for anything and everything related to Warhammer 40k Rules.Be respectful.DO NOT post point values for weapons and upgrades in your army lists, only the total point value of the unit. DO NOT post full rules quotes from the BRB or Codexs, as we do not want any attention from GW Legal.The Moderator symbol will be shown next to the mod's username only if it is an announcement so if you see it, you may want to check it out. Otherwise, we are all just people who enjoy the game.No political posts.feel free to message the Mods with any other ideas for ground rules, otherwise have fun! Resources.Related Subreddits:.Army Specific Subreddits:.Memes and Other Silliness:.Other Specialist Games:.Warhammer40k Video Games:.Trade your minis:.Podcasts:.Warhammer 40k Discord:YOYMART.
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Roger SchmidtThe Insulation Outlook staff and employees of K-FLEX USA are sad to announce the passing of Roger Schmidt. Roger had a B.S. In Chemistry and an MBA from Indiana University and had retired in 2009 from K-FLEX USA after working in research and development and marketing. He worked in the rubber/plastics industry for over 40 years, including work as a chemist, product development manager, Director and Man of the Year for Southern Rubber Group, and President of Personal Flotation Device Manufacturers, among many other roles. He was active in ASTM and NIA through various committees, including as Chair of the NIA Technical Information Committee. He was also a frequent contributor to Insulation Outlook.
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